However, that’s where it falls short as well. That’s where Shadwen excels, the ability to choose your own ways. Maybe you cause a box to fall that makes the guard move in that direction? Or you lure your first target to another spot? You choose! Then you press R and you rewind time to before you did the assassination and now, since you know there’s another guard, you can plan in a different way. So, let’s say you assassinate a guard, but didn’t notice his buddy, who was standing in the shadows, right? The game stops, game over. In Shadwen, you get the ability to rewind time to a previous point. However, as opposed to say… Assassin’s Creed, where you have to follow a target without being seen, if you are seen there, it “desynchronizes” and you have to sit around waiting for a loading screen to end before you can start the mission again, from the beginning. For instance, I love the fact that you can’t be seen by the guards, no matter what. There’s a lot of awesome mechanics and a lot of things where you think “This is lacking”. Shadwen is an interesting beast in the gameplay section. She did run for the guards but apparently she’s wearing an invisibility cloak. I got through a fair amount of levels, and on each loading screen Lily would scold away, saying I “was going to go to Hell” and that I was “an evil human being.”, which prompted me to think that it would be an awesome mechanic that if I went too far for Lily’s liking, that she’d run straight for the guards and betray me, but alas, that didn’t happen. Well… I say “partnership” but it’s more akin to a hostage situation since Lily hates killing and I ran through each level like a genocidal maniac, leaving no guard standing, which I got scolded for in each loading screen. And seeing as these are medieval times, frisking means something else ladies and gentlemen!Īnyway, after saving Lily, Shadwen decides to take her along for the ride since Lily is hungry enough to tell the guards about Shadwen in exchange for an apple, and so the unlikely partnership is formed!įor when you really need your annual Assassin’s Creed fix. That’s the last time I save a little girl from a guard who’s threatening to frisk her. This prompted a “Lily will remember that” kind of text box that disappeared WAY too quick for me to read, but I’m guessing that the basic gist was that Lily saw you murder someone and thusly resents you. As I also graduated from the school of “Leave No Stone Unturned and No Guard Alive”, I took the logical route and stabbed the guard in the neck. So either you distract the guard, or you outright kill him. As opposed to saying you have a moral choice, the game just lets you do whatever you want. Then, we get something rather interesting. Then we finally take control of our assassin as we delve into the more advanced mechanics, which takes us all the way up to where Lily is. She’s used to guide you through the tutorial and teach you the mechanics (more on that later) up until she gets caught stealing apples. In Shadwen, you play the titular character who is introduced in a rather nice motion-comic style cutscene where she murders the king in front of a young girl, after which she asks said girl “Now what to do with you…”Īs I’m of the “Leave no witnesses” school of assassinating, my choice in that matter would be crystal clear.Īnyways, after the cutscene, flash back a couple of hours and take control of the girl, named Lily. Now… Don’t judge a book by its cover or a game by its name because if you do… You probably end up like me and get surprised. In a time where Assassin’s Creed is more about the glitches than the assassinations and stealth comes a little game from the makers of Trine called “Shadwen”.
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